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Tuesday 25 June 2013

Not latest but coolest games


The Last of Us

Console: PS3, X Box and PC

What Gamespot say:
The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.
The combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.
So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.

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