Digital Date Time Clock

Monday 30 September 2013

PSP Games...

First of all, let me introduce my name. My name is Amir but in game I'm Tatane.

I played almost all the game console.
From Game Station, PS, Gameboy
PS2, PS3, PSP, PSVita,
PC, X-box, Wii and NDS

But in the end, I preferred any consoles that portable.

So, now I play PSP

My Beloved PSP (My second wife)

I have finish many games.
Such as Silent Hill Shattered Memories,
Fate Extra, God Of War Chain of Olympus,
Kingdom Heart, Final Fantasy and many more games.

Now I'm playing Black Rock Shooter The Game.

If you have any question about PSP software or maybe latest games,
maybe I can answer it for you.
But, don't forget to visit gamefaq before asking me. 

PS Vita Specs.


Hardware Specs

Screen
  • OLED 16:9 display
  • 5 inches (diagonally)
  • 960x544 resolution
  • Approx. 16 million colors
  • Capacitive multi-touch screen
Memory
  • Main Memory: 512 MB
  • VRAM: 128 MB
Rear Touch Pad
  • Capacitive multi-touch pad

Cameras
  • Front camera, Rear camera
  • Frame rate: 120fps at 320x240 (QVGA), 60fps at 640x480(VGA)
  • Maximum 640x480 resolution
Sound
  • Stereo speakers
  • Built-in microphone
  • Bluetooth 2.1+EDR device
Control Sensors
  • Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
  • Three-axis electronic compass
Location Hardware
  • Built-in GPS (3G only)
  • Wi-Fi location service support
Weight
  • Approx 279g (3G/Wi-Fi model)
  • Approx 260g (Wi-Fi model)

Controller Buttons

  • Right / Left analog sticks
  • D-PAD
  • TRIANGLE
  • SQUARE
  • CIRCLE
  • X
  • R / L shoulder buttons
  • START
  • SELECT
  • PS button
  • Power button
  • Volume + / -

Wireless Connections

  • 3G: mobile network connectivity - AT&T in the United States (3G/WiFi model only)
  • Wifi: IEEE 802.11b/g/n (n = 1x1) (Infrastructure mode/Ad-hoc mode)
  • Bluetooth: 2.1+EDR (A2DP/AVRCP/HSP)

Slots / Ports

  • PlayStation®Vita card slot
  • Memory card slot
  • SIM card slot (3G/Wi-Fi model only)
  • Multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication),
  • Headset jack (Stereo mini jack) (for Audio [Stereo Out / Mono In])
  • Accessory port

Power

  • Built-In Lithium-ion Battery (non-removable)
  • AC adaptor
It's been announced that the Battery will only last 3-5 hours while playing games. "Watching video will deplete your Vita's battery life in 5 hours. Using it to listen to music will allow Vita's battery to last 9 hours (if you listen to music while in standby mode). It will take you 2 hours and 40 minutes to charge Vita from a completely depleted state to 100% battery life"
But with that announcement, SCEA Worldwide Studios President Shuhei Yoshida told IGN in an interview "Sony is in fact developing an external battery for the Vita."

Supported AV Content Format

Music
  • MP3 MPEG-1/2 Audio Layer 3
  • MP4 (MPEG-4 AAC)
  • WAVE (Linear PCM)
Videos
  • MPEG-4 Simple Profile (AAC)
  • H.264/MPEG-4 AVC Hi/Main/Baseline Profile (AAC)
  • mp4
Photos
  • JPEG (Exif 2.2.1)
  • TIFF
  • BMP
  • GIF
  • PNG

PS Vita Models & Pricing

Wi-Fi Model
  • 24,980 Yen (including tax)
  • $199.96
  • €249
  • $349.95 AUD
  • 975 SR
3G/Wi-Fi Model
  • 29,980 Yen (including tax)
  • $199.96
  • €299
  • $449.95 AUD
  • 1350 SR
CPU
ARM® Cortex™- A9 core (4 core)

GPU
SGX543MP4+

External Dimensions
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth)
(tentative, excludes largest projection)

Screen (Touch Screen)
5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)

Rear Touch Pad
Multi touch pad (capacitive type)

Cameras
Front camera, Rear camera

Sound
Built-in stereo speakers
Built-in microphone

Sensors
Six-axis motion sensing system (three-axis gyroscope,
three-axis accelerometer), Three-axis electronic compass

Location
Built-in GPS
Wi-Fi location service support

Keys / Switches
PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)

Wireless Communications
Mobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1x1)(Wi-Fi)(Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)

Video on comparing new PSVita and old PSVita

Friday 27 September 2013

Silent Hill.

   Let us talk about Silent Hill. If you wanted to try this game, I suggest you to switch off the light and shut the curtain. Don't forget to use earphone or headphone with the maximum volume. You will experience the thrilling gameplay throughout the game.

   Silent Hill for PSP:-

  1. Silent Hill Shattered Memories
  2. Silent Hill Origin
    I preferred the first option. Although the game sometime doesn't make sense but because of the gameplay you will understand why the game was weird for the first time you play.

    Gameplay
    The gameplay just like a normal adventure and puzzle game you ever play. You control the character and interact with different item throughout the game. You will face many hardship while solving the puzzle especially when you have to walk around to find the answer.

    You can have a weapon such as firearms or anything that can be use to hit the evil character called 'Nightmare'. Sometime you have to run away and sometime you have to kill it in order to proceed the next storyline. Sometime you have to take a picture while running away from the 'Nightmare'. You have to memorise everything because sometime you going to use it to solve the puzzle.

    In shattered memories, you can use torchlight, handphone and sometime a flash to scared the 'Nightmare'. You can interact with some item to solve the puzzle, to take the key and to proceed to the next storyline.

    In origin, you can use weapon such as firearms, hammer, axe and many more. You also can use television, radio, box or anything you could carry to throw it to the 'Nightmare'. You can use your hand but the 'Nightmare' will die in 10 times punch.

   For the walkthrough you can click here

GBA emulator on psp

Hey, know what? Now I can play GBA on my PSP.
Check out on Youtube on how to install GBA emulator to PSP.























This is how it work.
It was so cool. Try it.

Monday 9 September 2013

Hotel 626

Hotel 626
Hotel 626, an advergame created to promote Doritos snacks, is an amazingly innovative, beautifully-produced nightmare of a game. After "checking in" (giving the website your name, email and creating a password), you are immediately whisked away into the opening movie: your awakening, in the middle of the night, in your room at this hellish hotel. Strange noises echo in the distance. Your breath quickens, your heart pounds, and some animal instinct screams that you need to get out. You throw on your shirt, dash into the hallway, and then the real game begins.

Gameplay

The journey through the hotel is comprised of ten levels, each of which involves its own creepy, unique task or puzzle. Some are extremely simple: locating the correct door, for example. Others involve more complex undertakings, such as figuring out a code or snapping a picture of a ghost's face. None, to be honest, are objectively very difficult or intellectually taxing. What you're really playing against is your own adrenaline, and the knowledge that if you mess up/take too long you're bound to meet a rather unfortunate end. And that, really, can be far tougher to overcome than any MENSA riddle. Luckily, if you do fail and die, the hotel is magnanimous to offer you the chance to either try it again or move on to the next level.
One impressive measure of the game's creativity is the lengths that it goes to create a sense of immersion in the scenario. At the beginning, while registering, you are given the option to allow access to your computer's webcam and microphone; if you do so, both those elements will be used in later levels. Also, near the end of the game, players in the United States can enter their phone numbers and receive a kah-reepy call from a "friend." Finally, as the name of the game implies, the Hotel is only "open" (accessible) from 6 PM to 6 AM, the better to set the spooky stage. However, for those of us who are impatient (me) or too chicken to play the game in the dark (also me), you can easily cheat by changing the time on your computer.
Of all the unanswered questions posed by this enigmatic hotel, perhaps the greatest mystery of all is how any of this relates in the slightest to Doritos (least relevant piece of viral advertising ever?). Still...I don't really care. Hotel 626 is superb, with wonderful visuals and audio, and manages to approximate the fear of such a situation (so far as I can imagine) better than any other online game I've come across. Heck, if it'll encourage them to make more of these, I'll go out and buy a bag of fake-cheddar-cheese-flavored corn chips right now!
If you're brave enough, your room is ready...




Monday 2 September 2013

Tekken

Tekken

Tekken (Japanese鉄拳?, "Iron Fist") is a fighting game franchise created, developed and published by Namco (later Namco Bandai Games). Beginning with the originalTekken in 1994, the series has received several sequels as well as updates and spin-off titles, as well as three films and other media. The series' official English name is always written in all-capital letters (TEKKEN, abbreviated to TK).
The story in each game in the main series documents the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu corporation. The prize is typically control of the company, which then allows the winner to host the following tournament.

Gameplay
As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter.[32] The series uses separate buttons for right and left arms and legs, resulting in four buttons. Tekken uses no block button; starting with Tekken 2, characters automatically block while not moving forward or performing actions, a feature called "neutral guard." Standing or retreating characters will block high and middle attacks with no input from the player, while crouching characters will duck high attacks and block low ones. Normal middle attacks will hit crouching players, but some special mid-attacks can be blocked by both stand and crouching neutral guards. In the Tekken games, pressing backwards will give you an "active guard" that can withstand certain combo attacks that would normally penetrate the neutral guard. The gameplay system also includes throws, escapes, and ground fighting. Some characters are equipped with parries and reversals which act like traditional "press button to block" systems.
Tekken 3 introduced several gameplay possibilities that were retained in later games, including the ability to sidestep into the foreground or background.[33] Tekken 3 and later games also reduced recovery time after being knocked down and gave characters rolls to recover instantly after hitting the ground, allowing the player to get back into the fight more quickly at the risk of being hit while rolling. Tekken 4 gave characters even greater mobility by adding true 3D movement inside geometrically complex arenas with uneven ground, obstacles, and walls. The 3D gameplay allows damaging side and back throws as a reward for outmaneuvering the opponent, as well as evasive attacks that develop directly from a sidestep.
Tekken 5 saw a combination of walled and infinite arenas, while discarding uneven ground. Tekken 6 retains much of the design fromTekken 5 but also includes "Rage" mode (when a character is near the end of his vitality bar, he earns a damage multiplier) and "Bound" hits (which when they connected with an airborne opponent, will place him in an unescapable grounded state, allowing combo extensions). Tekken 6 also has destructible floors that allow the fighters to fall through to new fighting areas when broken.
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